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![Mifi Placard](/files/original/imageWireless Placard.png)
Author
Series
Accelerated Reader
IL: UG - BL: 6.7 - AR Pts: 23
Description
"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review.
"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people...
Author
Series
Mortality doctrine volume 3
Accelerated Reader
IL: UG - BL: 5.4 - AR Pts: 12
Formats
Description
The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box--if Michael can figure out who his friends really are.
Author
Series
Rasmussem Corporation volume 2
Accelerated Reader
IL: MG - BL: 5.6 - AR Pts: 11
Description
While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.
Author
Series
Mortality doctrine volume 2
Accelerated Reader
IL: UG - BL: 5.2 - AR Pts: 12
Formats
Description
"Michael and his friends, Sarah and Bryson, are still being chased by a cyber-terrorist. And now the government is after them, too"--
Author
Formats
Description
Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they're real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a...
9) Blow me down
Author
Formats
Description
This Game Girl has wreaked havoc on the high seas-but the tide is about to turn…
In the Internet virtual reality game Buckling Swashes, Earless Erika and Black Corbin are two of the most deadly pirates to sail the online seas. And now they've met their matches: each other.
But fearless Earless Erika is really just Amy-a financial analyst with little time in her life for anything but work. And Corbin is none other than the man behind the game-the...
Author
Formats
Description
David Grant has a singular talent-he can affect the course of his dreams.
Quite by chance, he discovers the existence of the Trans-Humanist Institute and their lucid dreaming lessons. He discovers that under the tutelage of Dr. Thotmoses he has more control over his dreams. However, his talent soon runs away with him and he visits dream places while awake. The waking world and the dreaming world collide. Grant ends up sedated in a hellish mental...
11) Past crimes
Author
Description
Welcome to Earth+. The year is 2037, and nearly all human interactions have migrated to the virtual world. Now, true crime fans don't just listen to podcasts or watch documentaries - they participate in hyper-realistic simulations and hunt for clues to solve the most famous and gruesome crimes in history. Criminal entertainment is a multibillion-dollar industry, and at the forefront is Past Crimes: known by its millions of fans as the Disneyland of...
12) Side Life
Author
Formats
Description
"Smart, paranoid literary science fiction crossover for fans of Blake Crouch and Philip K. Dick, set in present-day Seattle Vin, a down-on-his-luck young tech entrepreneur forced out of the software company he started, takes a job house-sitting a beautiful Seattle mansion. There he discovers that the owner--who has been missing for a year--has built a secret basement lab. In the lab there are computers, wired caskets, and a thick, dog-eared notebook...
13) Labyrinth
Author
Series
Formats
Description
"Two gamers are placed in a virtual-reality video game, where they must solve puzzles and defeat robotic creatures as they work their way through a mechanical labyrinth. This wouldn't be so hard if they could just learn to work together--and they'll need to in order to win the game"--
14) Alien Invasion
Author
Series
Formats
Description
"A gamer must rescue his crew and captain from an alien invasion, with a talking robot as his only aid, when he plays this virtual reality video game"--
15) Fantasy In Death
Author
Series
In Death series volume 30
Formats
Description
They were best friends, driven by one shared vision - to rule the world of virtual reality games. Cill, hard-edged and beautiful, Var and Benny, brains and business acumen, and Bart, the genius behind the idea. Their newest invention, developed to transport the player into a fantastical virtual world, is just about to be launched. Then, suddenly, Bart is found brutally killed, defeated by their own game. Their close-knit group is torn apart. Who could...
16) Ready player two
Author
Series
Accelerated Reader
IL: UG - BL: 7 - AR Pts: 23
Description
"Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious...
18) Safe zone
Author
Series
Formats
Description
Shocked to wake up in the middle of a virtual reality video game, a boy and his partner must work their way through an apocalyptic city to the safe zone, avoiding zombie attacks at any cost.
19) Realm of mystics
Author
Series
Formats
Description
A teenager awakens in a fantasy game with three other players, and they must learn to play quickly in order to escape the strange, virtual world.
20) The plagiarist
Author
Pub. Date
c2011
Description
Adam Griffey is living two lives. By day, he teaches literature. At night, he steals it. Adam is a plagiarist, an expert reader with an eye for great works. He prowls simulated worlds perusing virtual texts, looking for the next big thing. And when he finds it, he memorizes it page by page, line by line, word for word. And then he brings it back to his world, the real world, and he sells it. But what happens when these virtual worlds begin to seem...
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